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Creating a textured wall in Maya

  • Ray Malik
  • Sep 14, 2015
  • 2 min read

Firstly I added a polygon plane to the grid in Mayaand then set it at a vertical 90 degree angle. Next I clicked on "Windows" and selected the UV editor. Once the UV editor menu appeared I right-clicked on the plane and selected UV. Then I selected the whole plane and pressed R to resize it to half the size. Next I clicked on "Polygons" at the top bar then seleced "UV Snapshot" and then named the file "wall_UV_map_001" then saved it in my UV snapshot folder.

Then I opened up Photoshop CC 2015 and opened up the file. Next I went onto google and searched for a wall texture, I found one and saved it to my pictures. I then opened the picture up in the photoshop too and I resized it and then I saved it and this will be used as my colour map. On photoshop I clicked on "Image" then hovered over "mode" and then clicked on "Grayscale" and this would be used as my bump map, so then I saved that version as well.

I then went back onto Maya and I held right-click on my wall and selected "Face" and then assigned a "Lambert" material to it. On the material menu in the Attribut Editor I clicked on the checkered box next to "Bump Mapping" and on the menu that appears I clicked on "File" and then next to the bump value that appears in the editor I clicked on the black icon next to it. Then I clicked on the folder icon that appeared and then I selected the bump wall map that I created in Photoshop. Then next to "Colour" on the Lambert material I selected, I clicked on the checkered box and then clicked on "File" and then on the File 1 tabe I clicked on the folder icon and then I selected the colour map I made in Photoshop.

I then pressed 6 on the keyboard to see the textured version of my wall and it was finished, I created a detailed wall using bump mapping.


 
 
 

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