top of page
Search

3D Project Desk feedback

  • Ray Malik
  • Apr 11, 2016
  • 1 min read

Today I started to create my 6th model which is a wooden desk. I tried to colour the faces of the drawers but they're a bit glitchy however most of the desk has been successfully textured. The final version of my model uses 6 flattened and scaled cubes as the drawers, cylinders for the drawer handles and hte main desk was made from a polygon cube and I extruded the center inwards to create a space for the legs if someone was to sit there.

*Edit

I have now textured the drawers instead of colouring them and fixed the texturing on some of the faces of the desk so that they don't flicker, I also textured the drawer handles using a silver texture however it doesn't come across that well.

This was the feedback I received as well as a Youtube Maya video on how to help me improve my model.

What Went Well the size of the drawers are reasonable

good space between both the sets of draws

What could of been done better Beveling can be used around the draws. Give the handles a texture Do UV mapping so so the texture will be better Add an attachment to the draws.

Tools I would of used bevel UV mapping

What i would improve on Smoothen out the textures with UV mapping

https://www.youtube.com/watch?v=Tpl0u1uRSUI here is a good tutorial to watch to improve your work :)

So I shall use this feedback to help improve and complete my model.


 
 
 

Recent Posts

See All

Comentários


Featured Posts
Recent Posts
Archive
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
  • Twitter Classic
Twitter

Follow me

  • Facebook Classic

Become a Fan

Facebook
  • c-youtube
YouTube

Subscribe

© 2023 by LIFECYCLE III. Proudly created with Wix.com

bottom of page