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Rendering and 3D Environment progress

  • Ray Malik
  • May 9, 2016
  • 1 min read

Today we learned a bit how to render an object in a photorealistic manner. This is done through the use of an ambient light and 2 directional lights, raytracing, photon emissions, Final Gather setting, global illumination and changing the colour of the lights. All of these combined will help create a photorealistic scene when rendered. Adding a HDRI image in the scene also helps to improve the scene.

As for my 3D environment, I imported my first asset into it which was my desk and placed it within my bunker. I got feedback on this which was the following:

Interesting design Bunker looks like it is rotting to add affect. Door looks good and old. The desk makes the room look like an office. Add more object to your bunker. Show a way of how people got into your bunker. nice texture on the desk. Nice texture on the door. Show a major vault doors.

With this feedback I will improve my bunker and hopefully get all 6 of my assets imported into it soon


 
 
 

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