Practicing UV mapping
- Ray Malik
- Oct 19, 2015
- 1 min read
Firstly what I did was modelling a bamboo stick. I simply did this by inserting a polygon cylinder and making it larger, next I changed the Subdivisions Axis value to 6 as I wanted to keep the bamboo with a low polygon count then I added an edge loop near the top and bottom of the cylinder. Then I added two edge loops near the top of the cylinder, two in the middle and two near the bottom and then I put an edge loop in-between each of the pairs. Then I resized the edge loops by pressing R and extending each of them out. Next I used the Extrude tool on the top and bottom faces of the baboon, I used the tool to scale the faces in then again to dip them into the baboon. My bamboo stick was now done.
Next I went I clicked on "UV" and then I clicked on the box next to "Planar" and reset the presets, but I made sure that "Z axis" was selected then I clicked on "Apply". Then under "UV" again, I clicked on "UV editor" to get the UV editor up. Then back on my perspective view, I went into Edge mode and selected the top edge of the bamboo model.

Next, on the UV editor, I clicked on the "Cut" tool to seperate the selected edge from the main body and moved it to the other grid. I repeated the process with the bottom edge of the bamboo model.

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